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Movement System: The Real Cause of Directional Landing Stick in BUILDwinSourceCode
Post-7 was wrong. Several suggestions targeted problems that don't exist. Here is what is actually happening and the real fix.
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Movement System: Reversing the Fall Modifier Fix in BUILDwinSourceCode
The last fix broke high vs low jump control. The problem was wrapping both gravity modifiers behind a single isGrounded gate — they needed separate guards.
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Movement System: Fixing the Sticky Landing Bug in BUILDwinSourceCode
The player would stick to the ground after a high jump until jumping again. Traced it to the gravity modifier section in playerMovement.cs — and fixed it with one guard.
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CP12 FinalProj: Anatomy of a Compiled Unity Build
108 MB, 208 files, no source code. Just the compiled bones of a Unity 2D platformer. So I took apart the build to see what's actually inside.
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On Brutalism and the Death of Nice
There was a time when every website looked the same. Rounded corners, gradients, shadows everywhere. Then something snapped. A new wave of designers decided to strip it all back — no padding, no polish, no mercy. This is what comes after nice.
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Your Computer Knows You Are Tired
The telemetry built into every modern operating system collects more data about your behavior than most people realize. Screen time. Click patterns. Idle duration. It's not conspiracy — it's engineering. And it matters.
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Static Sites Won't Save the Internet (But They Help)
Everyone says static sites are the answer. They're not. But they do force you to think about what you actually want to publish. No admin panel. No plugins. Just files on a server that don't change unless you change them.